Thread:Sshakenbakee/@comment-24517450-20140208041336/@comment-8470110-20140208063552

Clichés are elements in stories that have been so over used, they make the reader cringe at the sight of them. They bring the quality and legitimacy of the story down and if too many are used, they make the story laughable. Here are a few major ones that kill stories quickly:

-Over usage of blood

-Over the top violence

-Violence in a non-violent game

-Over reliance on blood and ogre for a "scare factor"

-Demonic video game characters

-The "possessed" game talking to the player

Though these can destroy the atmosphere of the story, they have been used right occasionally and have added to the quality. The main thing to keep in mind with clichés is that they need to have a valid reason and proper context if you want to have them add to the story. Without that, they'll just crash and burn