Thread:RubyTheMaster/@comment-4750363-20130605200748/@comment-6830263-20130611185116

I wrote Ethan's Confession because I wanted to see if I could change the cliché Pokémon formula into something new. Using the Pokémon Mystery Dungeon games instead of the main ones, was my first step in digressing from the standard Poképasta and from then on I avoided as much clichés as possible. Watching Mutahar's take on Cp's and the many clichés, helped me grow as well and although I do believe that creepypasta writers can use these correctly to improve their story from what it could have been, I will admit that rather than using the clichés in such a manner that the story becomes better, I will try to avoid them instead.

An example: I was originally going to write a Herobrine Cp to see if I vould handle the cliché, when I suddenly realized that this was either going to be really great, or suck really bad. I decided to abandon the project, because I feared to lose the reputation I made with my other decent to good ones.

The point is: The quality of a Cp doesn't depend from the fact that it has an unoriginal concept or clichés, as long as they're implemented correctly, the story can be great, but also really suck. There's no middle ground when it comes to writing one of these. And if that's a risk you would like to take, you gotta be careful.