Talk:Perfection.exe/@comment-25021327-20140707220332

Well, this is a concept that has been explored by many authors, which isn't always a bad thing. However, this addiction, leading to a life in ruin formula doesn't seem to be expanded upon by many. This story, in my opinion, feels a bit rushed. There are endless oppertunities to explain details of the game, and what was happening with the player's life.

I understand that you want to keep the game description vague, so as not to limit its interpretation to the confines of the author's mind. That being said, the minimal description, and you wouldn't understand if you didn't play it thing feels almost like a cop out. This concept could be a wealth of creative potential, allowing to go into interesting detail. Unfortunately, after reading this, I don't feel like I can relate to the narrator very well.

Addiction is a tricky territory to write, but has endless payoff if it is tackled with care, and respect. But maybe I'm just getting too worked up about what is a fairly standard story. It is by no means a bad creepypasta, it doesn't really do anything wrong. It just makes me wish that the story was longer, more detailed, and reached the higher potential that it could have.