Talk:The Island Case/@comment-25021327-20141103043854

I found this to be an enjoyable little read. The fact that I'm unfamiliar with the game on which this tale is based didn't really sour it for me. In fact, I kind of like that I didn't find clues leading me to a big reveal, or an "Aha" moment. I felt better able to concentrate on the story.

I have a tendency to be turned off by "mindfucks," or other stories with twist endings. But like I said, I liked this one pretty well. I can only talk as an outsider, but I thought that the story worked well as a self contained piece. It had a bit of dark humor in it, which worked for me.

The areas where I thought the details were sparse, or things were only vaguely described indeed felt as if they were left that way by design, and, in my opinion, added to the overall surrealist feel of the story. When one gets to the end of the story, the "censored report" style with redacted details works well. Although why some of the details were withheld while the rest of the report remains intact with its bizarre narrative and seemingly other sensetive information is strange. But as I said, the whole story has a surreal hue to it.

Spelling, grammar, format, style and clarity all seemed to be in good order, which is always nice.

So, I can't get the full effect of the pasta like someone who has played the game that inspired it, but  I thought it was a pretty nice and quick read, and I enjoyed it.