Talk:Avoider/@comment-7706473-20130406075839

It's not for 'some reason' - critiquing others usually requires little energy or thought; it's something we can do even when we are exhausted or tired, angry or powerless. In fact, it's even easier to do at these times, while making the critiquer look more intelligent (supposedly) then the object they are critiquing and returning some element of power to a powerless populace. Thus, why compliments are criticized and we have an abundance of educated and thought-provoking critics in the world!.. ;P

My constant depression at reality aside - I'm not sure how to regard this. From my perspective, the game didn't really harm the user (Jeremy) so much as cause him emptiness - and again, from my perspective, it wasn't the game itself but some form of post-trauma. Probably from playing so many avoider games... Hadn't heard of the genre till now.

Though I always dislike things like the game 'knowing' the user, I liked Jeremy's dismissal of it more. That, and the fact it could very much be his bad mental state putting images into his mind. The game itself was most scary to me in the beginning - something about the idea of the cursor looking soft, fragile, like the hand of a newborn... That's unpleasant for multiple reasons.

I'd say I really enjoyed it - it's not usually the type of story I like, and I'm critical of the whole .filextension fad in the first place - but it left me feeling thoughtful and tapping my keyboard; good job. I'd be interested in seeing more from you.