Talk:Decap Attack/@comment-17737991-20141227204648

"You're only weapons are stretching your face to hit an enemy"

I thought he was headless though? Shouldn't he have no face then? I haven't played or heard of this game so I have no idea.

And why did the protagonist not use a save state before dying on level 5? Unless he couldn't for some reason? I have no idea how emulated PC games generally function ^^'

Also, the ending mentions a skull, but it's never mentioned before then or what the skull does. Revealing the purpose of the skull I wasn't even aware of isn't very impactful ^^'

Lastly, the beginning with the constant "No, this is not clichéd" reminders was a bit annoying. Don't say it's not cliched by saying it, tell us it's not clichéd by not using clichés. "My story is no cliché" is pretty much a cliché at this point, ironically.

And that's my opinion. The story mostly isn't clichéd though, aside from mega rage at the game and the "this isn't a cliché" reminders. The intention is pretty neat, describing a backstory the game never gave. I like the ending too, it's pretty sweet. Gotta love how after finding out the backstory, the protagonist decides such things don't even matter, as long as they get a second chance. I find it's rather exclusive though, as there's plenty of games that don't involve the hero getting a second chance at something. Something like the past doesn't matter, some games leave out backstories because the hero's accomplishments in the present are more relevant than their past or something, imo, could apply to more games than a second chance message.

Er, my rambling aside, I do like this and the ending as well, despite my nitpicking ^^'