Talk:Still/@comment-25021327-20141115140910

I liked this one :)  I tend to like stories written from the point of view of the video game character who doesn't quite fully grasp his circumstances, when they are well written and engaging. And I feel that this pasta was.

I found it a welcome change of pace to read a story narrated by the video game's protagonist, but doesn;t simply become the character hating, and wanting vengeance on the player. We could tell that this Mario had a fondness, even reverence for the 'friend,' the player. He wanted to please the player, not out of fear of death or punishment, but because he gets genuine joy from doing so. And he truly wants to believe that the player has his, the protagonist's, best interests in mind, even when doing so is naive.

I liked the concept of the Tanooki suit damning Mario to a sort of living death in which he is still self aware, but has no concept of time. This is a nightmarish scenario of which I think most people have a fear.

The story makes you think a little bit, which tends to make for  amore engaging tale. I really liked the concluson of this, and reminded me of being a kid in a time when cartridges with battery powered saving features were not very common. I was  taken back to times when I  have been playing a Nintendo game, and some other engagement has arisen. Without a pasword, or save feature, the next best thing was to "hit the grey button," pausing the game indefinitely until I had time to come back and play more, leaving the poor game characters to exist in a timeless void until I had finished eating dinner, doing homework, or even sleeping.

All the particulars were in order, spelling, grammar, clarity, and format (though some words seem to 'word-wrap' in the middle, but that wasn't really distracting.) The pacing was good for the length of the story, I didn't feel it dragged, or jumped around too much.

So, in all I really enjoyed reading this. It's thoughtful, and amusing while retaining some elements of latent human fear. nice job :)