Talk:Developer Diary/@comment-7706473-20140713100406/@comment-7706473-20140714090823

Being the hydroponic AI, I'm not particularly good at keeping tabs on things that aren't my garden. I imagine an archival AI has a better sense of intuitive direction?..

You're very welcome, as always. I actually think that it's length is pretty much perfect as it is, because too much more would either give away the twist earlier or perhaps lose some that flow you were talking about. What I do think - and this is going to sound terribly silly, I think - is that it'd make a really cool faux design documentation. Various draft sketches, 'level' design and the like that could all hint at familiar things, but seem just game-y enough to keep the reader engrossed for what they expect the coming twist is going to be - that, and I've always loved video game art and design books. It's the one concession to 'fine' art I allow myself, heh.

(Though I would be curious about the 'cut' references!)

Even if I'm a late arrival, your work is always appreciated - just not enough as it should be, to my mind. I can only hope that my feedback is detailed enough to rectify that, if only a little. Besides - good stories are the kind that make you think, and yours make me think. And that means I enjoy sharing my thoughts, praise or no - it just so happens that your work is good enough to warrant praise!