Thread:Stormlilly/@comment-5693031-20130410043441/@comment-7706473-20130420091614

Perfect - I can already tell this'll be interesting. Speaking personally, I'd probably introduce the idea of there being an extra person when playing the game - perhaps fan favorite, Corpse Warblade - in addition to the normal cast, and then alter dialogue and let the unease build from there. A good checklist for pastas, I find: Is it scary, is it strong as a story, and does it reinforce or alter the perceptions of the reader? If it fits all three, it's probably good to go. For example, I just spent the last hour or so whipping up a pasta that - alas! - seems to be too close to parodypasta for the site rules...

DS1's story was definitely better. Although I wasn't a fan of Yuzu, the cast barring her was pretty much great and the story in general felt more... Megaten-y. The sense of desperation felt much more real and interesting to me, though I also think DS2 had more solid gameplay, so there ya go.

But for now, extremely pleased to find someone who shares my taste in Visual Novels! I've got to rest now, but perhaps tomorrow we'll meet 'it' -

... Blick Winkel.

I always want to smoosh the words together, since they only mean perspective when one word. It's a minor gripe, probably akin to the historical issues you'd mention, and do nothing to change the fact Ever 17 is a fantastic game, and one I relish. Speaking of it, there should be more horror about the ocean - the ocean is terrifying.

"What would happen if a ramen chef decides to make pasta? You can say they’re all using the same ingredients, but that’s just silly talk! I’m the same! My faith and passion are the exact reason I will never yield! That’s my unique absolute perfection of a reality!"