Thread:Stormlilly/@comment-5693031-20130410043441/@comment-5693031-20130420084749

As for the factors of making a DR pasta, I was actually not going to make a "fourth-wall breaking, talking to the player" type of pasta. I was thinking more along the lines of, say Xorax or Final Days. A pasta where it gives vague explanations on what the situation is and gives you a little mindtwist at the end when you realize it's a point-of-view take from an in-game character. I think DR would be decent if I made a story with that kind of archetype, but I'm still trying to think of how it could be written to be good and effective.

Yeah, I thouroughly enjoyed DS2. Although I do think some of the characters could've been worked out a little better. Like the example you gave of Keita fitting the "hard-boiled tough fighter" stereotype. I thought the first Devil Survivor actually had a much more interesting story. I thought the feeling of helplessness and isolation as you were trapped in a quarantine made the situation feel much more urgent.

I'll try out Dark Spire sometime when I get the chance. I'm always looking for a decent dungeon-crawler. I've only played the first two Wizardry games so I think I do have a good grasp on how the design of Dark Spire works, and I say you can't go wrong with that.

Yeah, Snatcher really is as good as people keep saying it is. To the point it's inspired people to try out this special pizza recipe that was created in the game itself where you actually dip pizza in soup and let it soak for half a minute. Anyway, aside from that tidbit of information I'll also give you a little tip: the game actually can calculate the shooting difficulty for you depending on how good or how bad you do at the practice range near the beginning of the game. If you want an easier time when you  shoot, be a bit of a scattershot.

As for more recommendations, I thought of a few more visual novels to recommend to return the favor: 999: Nine Hours Nine Persons Nine Doors, Virtue's Last Reward, and Ever 17: The Out of Infinity. I loved 999 Saw-esque story. I know Saw is horrible though, don't get me wrong, but I still liked that dangerous aspect of having a life or death consequence to solving puzzle. The only issue with both 999 and Virtue's Last Reward (since Virtue is a sequel to 999) are some of the information described in the back story isn't exactly historically accurate since it's supposed to be based in reality. As for Ever 17, I thought it was a beautifully done story for being the first visual novel game I ever played. Just be wary the story can get too complicated to grasp at times.

And I just realized something coincidental; All three of those games had their story written by the same person!

"He was a crossdresser?! That's such a turn-on! I should've killed him first!"