Talk:Tips and Tricks on Writing Creepypasta's/@comment-25186198-20140716084345/@comment-4332975-20140717172217

To add to that, a few people have even enjoyed success with a premise of a game that the narrator themselves made behaving in a way it was never intended. There are also one or two (most exemplary of these being  "The Princess") where the game itself doesn't matter...because the source of the horror isn't confined to just one game. Point is, Stormlilly is right. Be flexible. Even something that technically is a cliché can seem completely original if you put a different spin on it. Indeed, the first pasta I ever wrote was made to demonstrate exactly that point (I still laugh when people praise it for not having clichés in it).