Thread:Kefke Wren/@comment-7706473-20130402074410/@comment-4332975-20130409105049

Indeed, and just so. That was something that I really wanted to convey. The overall message is, "Fighting won't bring it back", or perhaps that when we destroy things carelessly, whatever the cause we name for our actions, everyone loses. I think it's very in keeping with the story Sega was trying to tell about nature versus technology. So I wanted to show a serious, and yes, darker side to the story, using a little bit of truth, and a lot of extrapolation. The underlying message, besides being a familiar but darker "might have been", is that many of the flaws people see in Sonic come from the material being treated lightly. While I wanted to seem believably unfinished, I also made a point of describing it as being something with more depth and potential than the finished project, like how the first boss is described having so much more complexity and menace than what you saw in the series. I want people to question, "What if the reason the games seem so simple and weak is because Sega is afraid to show them more seriously, so they made everything more hopeful and nonthreatening?"