Thread:Stormlilly/@comment-11386456-20130921060931/@comment-7706473-20130925082740

Despite not having a sense of humor, I also *really* enjoyed the UFO ending. I still don't understand why most works don't have that. I mean, let's be honest - how many things wouldn't be improved by Harry and Heather cruisin' on down with James lurking in the background, angsting about something or other? (Harry totally lived okay he did)

I wanted to make a world that was largely 'consistent' with what the player did regardless of their actions, so that the world outside would still have a vague sense of wrongness even in endings where the player seemed to escape. Spindle was my attempt at creating something that hit all the right horror notes, without necessarily being an antagonist. I've always thought it's interesting how we can usually identify the villains in horror films just by appearance alone - Anyway.

Heh, text adventures are the best. I like both it and the label of interactive fiction, though to truly suit the former I would love to have access to a parser and the time to put together a proper game... Maybe one of these days. May I personally welcome you for completing it - and thank you for going on the adventure? For what it's worth - if the world ever does come to a nightmarish end, you're completely good in my book! = )

Yeah, the week is really kicking the heck out of me - I've got an idea kind of kicking, but I'll need to have more then an hour or two free to play around with it. Anything I could do to help inspire you? I've been building autumnal bonfires recently... Good food for the thought, and excellent at removing failed writings. ;)