Talk:Glitch: Final Days/@comment-7706473-20140719102216

I could've sworn I left a review here, but I haven't apparently; blargh.

Oh, well.

We dream the dreams that Giants dream.

(Really, what else is there to say besides this made me profoundly sad about the whole thing? All the resources are of course at our disposal, but I doubt my machine could handle being a server - I don't know what the requirements for that would even be.)

Story-wise, this is grand interpretation of the game through a likable narrator who clearly loved it, but was also traumatized by what they saw; and is struggling with how to tell us about their experience. That ground of being caught between wanting to discuss soemthing and wanting to keep it private and hidden, close to the self... I think we're a little familiar with it, from time to time.

But it results in a very, very likable narrator and a story device we don't see so much in creepy 'pasta'; one where the narrator really does want to talk about this experience, but isn't sure how to tell us - and isn't sure they want to talk about it, or more accurately relieve the memories. It's a bittersweet confession, half out of need to move beyond and half in an attempt to rationalize something that shouldn't have been witnessed.

And although the ending was great - I love that arythmia is considered minor compared to what might have happened -  I cannot bring myself to feel cheer at the closure, regardless. Even now, can any who remember Age of Imagination not mourn it's loss?