Talk:Superbia/@comment-7706473-20140717104936

Interesting.

I know personally, that one of the things that would interest me most about gaming is the idea of creating stories. Creating elaborate fictions between characters, stories of adventure that are richer and more vivid then the nature of the medium expressed to them... That's essentially what being an author is all about. I felt that this was a very meta story; one that required on the reader being familiar with videogames, stories, and the phenomena we today shorthand as 'creepypasta'.

You can choose to read it as a tragedy of the modern era; where we are so shackled to our computers and so in love with the symptoms we create that those fantasies began to affect us - to a degree that may be real or as hyperbole as you perceive. You can choose to read it as a classic horror story, one that involves the 'horror' not truly being the mod itself but the idea that someone else would infect another person's characters - or allies, or friends, or comrades - in the hope of corrupting their worlds; in a way, corrupting them.

And, perhaps last - you can read it as a story of two kinds of knights. It's a bit silly, but I think that's the interpretation I prefer here. I enjoyed it immensely; my original guess as to what would be disturbing was entirely wrong, the necrosis was quite pleasant for those looking for a good scare, and as someone who came up with vivid backstories for how entire parties in Might and Magic interacted, I can relate - just a little.