Talk:Zombreon/@comment-3244769-20160830201439

I liked the concept of this, especially having to use your stone on the Eevee once it fainted. The item names sounded pretty Pokémon-ish, and even the name "Zombreon" was pretty clever. The story had some clichés, like Zombreon refusing to run or switch, and the emulator freezing after the credits, but it was quite an original idea.

However, while I like the general concept and originality, the writing and story fall flat after the first trainer battle. My suspension of disbelief was really tested when trainers were huddling in buildings or crying over the Pokémon, and the line "ZOMBREON can't wait any longer!" is just ridiculous. The story sounded like a planned path with its own NPC interactions, so it felt less like a game and more like a fanfiction.

The ending leaves also more to be desired. It's almost as if it was cut short, since the dramatic buildup suddenly went to waste. I would rate the story 6/10, but concept wise, I would give it a 9/10. It is a brilliant idea, but lacks proper execution.