Talk:Genocide City/@comment-24963135-20140601222908

It's nice to see that it had a semi-decent explination as to how the player managed to enter and play these mysterious levels, without resorting to buying the game from some old guy, or a mysterious GameStop employee giving him/her the game for free. It also feel kind of cool to see that falling to your death in a white void was actually planned according to this pasta, and that the game was only trying to load a nonexistant level the last time you fell.

A 100% lack of evil plushies, being cursed in real life or stalked by some evil entity, hyper realistic blood, or dead animals everywhere made this feel far more like it could've actually happened.

The lack of realism in some parts (Tails being gone and the game being unplayable in all versions, and the cut levels being in the final game) are annoying, but they don't hurt the pasta's overall creepyness.

Genocide City always seemed kind of creepy to me, until I learned the truth of the name. The Japanese developers didn't know what Genocide meant. When they found out, they changed the name to Cyber City Zone. The zone was cut altogether not long after.

Overall, 9/10. Could've been better if the Tailslessness/unplayability only affected this enigmatic 'finished' version of the game, but still fun to read.