Talk:Flout/@comment-25021327-20141211152000

I liked this concept quite a bit! I'm actually surprised I haven't seen it explored more in this genre, and jealous I didn't think of it first XD Though I'm not sure if this story refers to something that is possible, and practiced in real life on a specific title, or just a description of what happend most of the time when things get glitchy in general. (sorry to be so vague, im trying to avoid any potential spoilers)

From early on, I was able to tell where this was going, the description of crashing through a wall, and endlessly falling was nice, and fairly accurate in my experience. It's a neat idea to think about what the sensation would be like for the poor unfortunate character experiencing it, as opposed to us simply seeing the glitch, and either cracking up laughing or getting pissed that our game is screwy.

The pacing is pertty consistent, and I feel it works for the length of this piece, and the detail of what is being desribed. It didn't feel to me like it dragged or jumped. The spelling, grammar and format are in good shape (paragraph indents FTW)

I understand the reveal at the ending, but for me it felt a little redundant. I knew what was going on, and the explicit or, non-abstract nature of the diaogue at the end felt a bit like explaining a joke one already gets. However, That is a personal interpretation, as others might enjoy it as the reveal it is.

Though this has the elements of a twist ending/mindfuck (which I don't always care much for), I felt like the nature of the story, and the POV descriptions in it were enough that the pasta hold up with or without a reveal at the end. So the fact that there was one didn't count against it for me.

Nice, pretty quick, and thought provoking read. I'm glad I gave it a look :)