Thread:Stormlilly/@comment-5693031-20130410043441/@comment-7706473-20130420074941

"Eh... this is a school announcement. It is now 10pm. “Night Time” begins now. The cafeteria’s doors will be locked shortly. You are forbidden to enter it."

Good evening!

A DR pasta, hmn? Without prying too much, what would you be using as the scare factor? I don't think Dangan Ronpa would work well as a clasically haunted game - you'd want to pull something sneaky, something that played off the horror already present in the game, though there is the danger of making it only scary to those who've played it if you go that route.... I've got my own ideas on how I'd do so, if you want to trade them?

Good - the only way to play and enjoy Yume Nikki is to do so on your own. Guides take all the fun out of games like that - especially with the huge amount of secret cool stuff scattered around the game. I'm still finding stuff, though mostly that's due to me avoiding walkthroughs and spoilers as best as I'm able...

Devil Survivor 2... I enjoyed the hell out of it. On the one hand, some of the characters are just ducky. On the other hand... On the other hand, Keita. I haven't seen the anime yet, so I'll probably give that a go later - though I might be writing tonight. The moon is nice and bright out, and that is like wine for the blood - or something like that. (And yeah, I think we're of similar opinion on the first Baldur's Gate. Less interaction, less story, more AD&D at it's AD&Diest... Neope.)

The Dark Spire is pretty kickass; if you can find a copy on the cheap, or have a chance to evaluate it - let me know what you think. Things that I consider good would be the difficulty, some of the plot twists (though don't expect too much; it's a classic dungeon crawler), and the art style. Things that are less good would be the backtracking and the resemblances to Wizardry One - in fact, if you've played that game, you'll be at an advantage with several puzzles and traps. (And to some, it would be a plus.)

Radiant Historia... I'll pick it up! And I'll definitely fire up Snatcher later - I've been meaning to play it *forever* and never got around to it. I love Hideo Kojima, even some of his more... Questionable... Design choices, and I've heard all sorts of good things about Snatcher. As for Policenauts - well, with a name like that, how can it go wrong? Ah - and since we're talking graphic novels - if you like convolution and mystery, it can never hurt to give Umineko a try. It's one of my favorites, though it isn't for everyone.

"Huh... you must be shaking... now that we uncovered your crimes..."