Tips and Tricks on Writing Creepypasta's

The Creepypasta bussiness is an unforgiving one. Its not something you can just get into. You have to work your way up.

This section is your aid in writing a creepy, mysterious, and sucsessful pasta.

Basics
This website is mainly for gaming pasta's so I'll mainly focus on that.

People usually start to write pasta's because they become very interested when they read other peoples pasta's. Creepypasta's about gaming usually vary between pasta's, but these are the most common mistakes made when writing pasta's.

MISTAKE #1: GAME CHOICE
The Number One thing that makes me face-palm when I read gaming creepypasta's, are the game choice.

Its a common misconception that you can make a pasta out of any game. This is untrue. You can't just pick a game off of the shelf and try to make it creepy. You have to put some thought into it.

The best kind of game for a pasta, is an aged one. If you haven't noticed, the most succsessful pastas aren't about games such as Pokemon Diamond, or Call of Duty, ect. Most of them feature classic video games; such as Majora's Mask, Pokemon RGB or SGC, Early Elder Scrolls games, mostly games that envoke a feeling of nostalgia. Nostalgia is a key factor to making gamingpasta's all the more horrifying. It creates a connection to the player that no modern game could. If you take their childhood memories, anc corrupt them, it makes them all the more interested, and they can't get over it. All in all, don't just make a pasta about a game because its your favorite. Pick one because it feels right.

MISTAKE #2: PASTA FEEL
Another fairly common mistake is the feel of the pasta. Lets just say you pick a game, I dunno, Doom 2. Your not going to go all blood guts and gore because its already gorey. If your game is already gorey, go with a more Cryptic feel, or a more sad approach. If you pick a game like Half-Life, your not going to say somthing like:

I saw Gordon Freeman haning from the ceiling of the trainstation.

That isn't scary because the game is already graphic like that. The concept of a hanging body in a game like half-life isn't new. Its not fresh enough of a concept to keep the reader interested and scared. It makes them think "Psssh, whatevery. There's a haning body near the begining of Ravenholm! Nothing special."

MISTAKE #3: SUBJECT MATTER
This may seem obvious but alot of people get it wrong. I see alot of pasta's where the story is taking a random character and making them creepy. Examples would be: Half-Life: Alyx's Secret, Super Mario: What Luigi Did, or Legend of Zelda: Zelda's Tourcherd Past. Those weren't real pasta's but you get the picture. Better territory to explore are characters or events that exibited a feeling of mystery and wonder when being played. A perfect example is the Vermillion City Construction Project, which can be read here. You probably wondered when you were a kid why the Old Man and the Machop were stomping that ground in Vermillion City. Besides the Old Man saying they were flatening the ground for a big construction project, you really don't get any more information. That's when the Pasta writer steps in. Your job is to fill those gaps with somthing that makes sense, but still creeps you out.

Extra Tips: Bootleg game pasta's are getting old, but I don't believe its dead yet. If you can find a way to make it work, write your hear out. Another thing to note, the whole I got this cartarige from a creepy old man/ebay/amazon/found it at my doorstep thing is stale and only worked the for the first couple of pasta's that used that.

MISTAKE #4: BREAKING THE FOURTH WALL
Breaking the fourth wall is a goal that alot of game developers want to reach. Breaking the fourth wall is when a character from a video game interacts with YOU. Not you as in, your character you. Not you as in, characters refering to you by your name just because you typed it in. They interact with YOU and talk to YOU.

This happens TOO FREAKING MUCH. It worked in such pasta's as BEN Drowned, and Sonic.exe, but the concept is getting stale. If your going to have your pasta break the fourth make sure it works, and if it does, try not to make it a main part of your story.

If you do really plan on having your pasta break the fourth wall, don't shove it down the readers throat by making a picture of your family or something appear in the game. Thats just corny, and it throws beliveability out the window.

Thats all I got for now. If any other users want to edit this or add anything, feel free.

~TheZayxe