Talk:Dreamer N64/@comment-7706473-20140713080040

I'd say this is the weakest of the lot, but there are some cool ideas here; the idea that the dreamscape itself is stretched between your works being the biggest one. I think the problem is that too much time is spent telling us about the nature of the dreamscape, rather then the narrator-experiencing it format in your other works. Although 402's suffering is interesting enough, it seems tacked on to the story of the narrator and the game; which are a little strained due to how many people seem to have friends that work in Nintendo or some such.

Focusing more on a creator who's love/mania for a created project that gets shelved might be an interesting venue, however. I'd recommend looking at the classic 'Princess and Hero' for an idea of how that might go.