User blog comment:Sir Areis Lionheart/In Desperate Need of Help/@comment-24210419-20131003221114/@comment-7706473-20131004014244

I'd say Slav the second, reporting for duty - but I have no good voice equipment, elsewise I'd be more active in such matters. Still - if I ever hassle myself to get a mic or something, I'll gladly voice a random dying civillian or something!

More seriously - take a good look at Forza's comment. You already know how much work a project like this will acquire. Might I suggest a bullet list?

- Run tutorials until you can make a very basic game; side-scrolling shooters/curtainfire shooters are supposedly easy enough to learn.

- Regularly post your progress/interest in game development forums or thread. Find like-minded people who'd be interested in such a project.

- Save up funds from work, or failing that, save up favors. Even if SoG hides a bevy of talented artists and programmers, you'll probably have to pay for *some* portion of the game.

- Consider trimming down the number of missions, or making things episodic. That way, each new 'episode' can feature new things you've learned as you go.

- Good luck!