Talk:Sonic's Lingering Spirit/@comment-6061247-20130123022455/@comment-6037884-20130123214227

Thanks. What I wanted to do with the cliches was take a new approach on them, and make it possible to make something overused become something completely original by combining actual game elements with story telling...instead of just throwing an element that made it overused such as blood, guts and gore. Compared to it's nearly 3 month old predecessor, which was more macabre and longer, this "sequel" (I use this term loosely as this creepypasta part of the same story) is meant to prove that a cliche can be turned into something that can change how they work.