Talk:Metroid: Mother?/@comment-7706473-20140711112915

I'll start with the poor. I don't care for the ending, at all. The large of it is, it's both contrived and jarring to me. I won't go into specifics, but it gets more eye-rolling from this quarter then fear or resolution.

Other than that however?

This is pretty much amazing. The atmosphere of the game is astoundingly creepy, and given how perfect a game Metroid was, only serves to add to the creepiness factor of the game. Your customary screenwork is spooky and tells the story almost on it's own, and once again makes a strong case for it being great if Wikia could handle pages, or some methods of having images load depending on where you are scroling down. The narrator is highly likable and relatable, and the whole experience has that 'campfire retelling'  aesthetic that lends itself to glancing over your shoulders and wondering if you saw the television flicker...

It's the combination of the personal and the impersonal that make gaming fiction so good for creepypasta when the two click. We've all had weird graphical glitches with our games of choice - and even with my complaints about the ending, the story itself is so strong that you could take most any chunk of it and tell it to get shivers with friends. I feel like it'd be well-told in such a manner, too. Recounting it and then trailing off and leaving the next installment for another day - only to conclude it as your friends shoot each other glances and wonder if you're pulling their legs, while trying to looking to less phase(zon)d then they feel.