Talk:For, Sandra/@comment-8198649-20130913033040/@comment-7706473-20130913100737

Since it's pretty late here, mind if I second what you're saying, Dusty? Well, besides the fact that I love depressing stories - but that's not here or there, heh! Anyway - In addition basically to echoing what Dusty and Kefke, I'll try to pry some information out of you - not just because we're curious, but because I think more can be done to give feedback with information.

The strongest point - the overwhelming emotions of the narrator - are spot on. Anyone who has felt loss knows that feeling, and you've captured it perfectly. From the story, I feel the crux of the game is going to be how far the player is going to be willing - or forced - to take the quest of the narrator. My advice would be to have very crisp, very minimalist music and sound effects - the crunch of footsteps in snow, music that sounds like a keen, far-off wailing... Or perhaps merely the wind. Two much audio clutter'd hurt a simple, effective story like this (though again, it's not really too creepy as is; more sorrowful then anything else).

This is a cool use of the wiki and feedback, and I hope to see this developed!