Talk:Tips and Tricks on Writing Creepypasta's/@comment-25186198-20140716084345/@comment-7706473-20140717101638

Additionally, thinking in 'nots' can lead to thinking in knots. Why are there only a 'few' ways of receiving game? For example...

- A story where the narrator finds a disturbing game on the office computer of a coworker, while looking for something else entirely.

- A story where the narrator expects a cartridge to play a certain game... But it plays another game entirely.

- A story where the narrator is asked to test something a friend programmed for their family. Only...

And so on and so forth. If you can find a way to build a scenario around the immersion, you'll find there are lots of interesting things you can do. Heck - why even feature the 'getting' the game, or even a game, itself? The sky is the limit, and you can keep exploring until you find the cliches you like (if any) or until you find innovations that work with your writing style (again, depending on circumstance).