User blog comment:Urkelbot666/Experiments./@comment-7706473-20140711110814

Fun fact - since you're asking, I can tell you right up that though I haven't been the recipient (even though I have bought a surprising amount of games from yard sales, or more appropriately 'shareware swaps' and the like), I have actually sold people various... Unique wares. More specifically, waaaaaay back in the day when I entertained the thought of being a programmer like everyone does, I made a few interactive fiction games. Nothing complex, and nowhere as awesome as, for example, QUEST. But, because I was in a pretty dour and gloomy frame of mind - and also didn't understand subtlety like I (snrk) totally do now, they tended to be laden with (wordy) gore. Laden with it, I tell ya.

When I was a certain age, I realized they were never going anywhere, so I bundled all of the ten or so one-to-ten minute long 'games' onto a CD and sold them the last time I moved. I wasn't actually expecting anyone to buy a marked-up CD, but this was way before 'indie' gaming or creepypasta had become phenomona. A young man who bought up most of my regrettable music collection of the time also bought the games, although he seemed very uninterested in them - I think it's because I offered them for cheap. So, obviously he'd be deader then dead if this were a creepypasta, right? Though I'm not a spooky old man, that's just all the reason to be frightened of any stuff I peddle.

Truth be told, I was in the stammery-and-not-good-at-talking phase then, so I didn't do too much to play up the games or even explain them; chances are he played them and got more frustrated with the parser then spooked. But, c'est la vie.

As for buying such games, I have quite a few such games that I don't even know the proper names of, most for the mac classic, most still only on floppies. I can emulate them decently enough on sheepshaver, but literally cannot find any info on some of them - including one that sadly doesn't work, and I've been looking for info on *forever*, a bizarre space-roguelike thing. You control a team of people on a ship that crashes into a larger ship/dyson world(? the plot was kind of vague here), each with different skills and inventories. If a character dies it's permanent, and you have to salvage their corpse for items - because of the weird xenofungus and other things infesting the eerily derelict shipworld, eventually their corpse becomes overgrown and beautiful. Er, horrifying.

It was rather tough, and I don't think I ever beat it due to never getting the full version (ARRRRGH), but damn if it wasn't awesome and a concept I wish a modern game might explore.